
In the following examples, Ultra Street Fighter IV is utilized as our preferred testing benchmark.
DIRECT3D OVERRIDER WINDOWS 8.1 PC
PC gaming doesn’t adhere to this restriction. On consoles, it usually isn’t possible to customize these options, resulting in a static controller response that is set forth by the developer. Input lag in video games is a result of two main things: frame rate and V-Sync implementation. Experiment and see what feels best to you!īenQ XL2730Z 144hz WQHD FreeSync Gaming MonitorĬrucial M4 128GB SSD, Western Digital Caviar Black 2TB However, after plenty of experimentation, it’s possible to match and/or exceed the speed of the Xbox 360 version! It’s important to note that all of the tweaks mentioned below can work on any current PC game, and not just Ultra Street Fighter IV. It felt awkward and unnatural after playing on the Xbox 360 version for so long. For years, the PC version at stock settings felt very similar to the PlayStation 3 version, which I personally didn’t enjoy due to increased latency. While technically not “arcade perfect”, most players preferred the lower latency inherent within the Xbox 360 version, which may have been a result of it using an AMD-based GPU. I measured this difference in latency when I wrote my last article, and the difference is quite noticeable: the Xbox 360 version of USFIV averaged approximately 85ms of controller latency, whereas the PlayStation 3 version averaged approximately 107ms (check out our video game input lag database). However, the fighting game community started to notice that the Xbox 360 version of the game had lower input lag over other versions. The game was mainly designed for Nvidia architecture, which resulted in the PC, PlayStation 3, and arcade versions being similar to each other in terms of latency. Due to PC being open architecture, it’s possible to tweak the latency of a PC game using a variety of options in your graphic card’s control panel, as well as third party programs.Ī game that requires this level of tweaking is Ultra Street Fighter IV.

Did you know it’s possible to change the latency of a PC game as well? Our last article explored console latency, explaining how your controller’s responsiveness is largely tied to the developer’s vision of their game. We all know that PC games offer a myriad of customization options that aren’t found on traditional game consoles, allowing you to tweak the experience to your liking.


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